Sunday 14 December 2014

Week 11 - Stylised Trees Project & Life Drawing

Stylised Trees Project - Modelling

Tree 1 progress
Tree 2 progress
This week I moved onto modelling. For that I used a previously learned technique of applying my concept (as a texture) to a flat plane and modelling in front of it (in Orthographic view mode). This way it was like a form of a guide, to help me get my proportions as closely to the concept as possible.

The shape of the tree was created mainly by creating a loft from shape, along a spline. At this point, I applied my tiled bark texture, so it wraps around the loft shape, along the spline. Then by extruding different faces, along newly added splines to create the branches. Textures were applied using Spline Mapping, along the same splines as the branches were modelled from. The additional branches with leaves were simply alphas applied to a flat, squared plane which I multiplied and moved around the main branches, to give the tree more volume.

The process of lofting the tree trunks for both models, strongly relied on a good tiled texture. This was a problem I encountered with my first tree and I struggled to overcome it at the start of my first tree. The way I drew the texture, caused it to look way too stretched in areas where the bark bent. The only way around it was to either adjust my unwrap; what seemed very difficult since the geometry of my tree seemed too complex, or to redraw the texture in a way that would help it keep most of its proportions when stretched.

Extruding some of the tree polygon faces, along splines caused me a lot of problems too, like the branch not having the same shape as the spline I made and also some branches seeming quite flat (instead of being round). Most of these issues I have fixed by moving around some of the vertices in each branch, but some of those I could have fixed by doing more experiments with spline modelling. Something I found out later as well, was that some of these deformations were simply caused by the vertices on my splines, being too close to each other. I simply needed to create less complex splines to avoid these deformations.
Tree 1 wireframe

Tree 2 wireframe
Lastly I have failed to manage my time for the project correctly, like giving myself the right amount of time for each stage of the process. I underestimated how much time I would have needed to arrange my textured branches; each tree required at least a few hours, because each tree required roughly 100 branches/planes to get to the right shape and I’ve only left myself around 2 hours to do this task. I needed to arrange all of these and rotate them to fit in on the main branches. This has resulted in me partly rushing through my work, just in order to complete it on time.

Tree 1 close-up


Tree 2 close-up
I will try to manage my time in such projects more carefully now. I kept on spending too much time on drawing my silhouettes/concepts, or I didn’t focus well enough and came up with terrible designs which I needed to go back, and redo. This caused me to lose precious time that I could have saved up for modelling in 3DS Max.
Tree 1 textures

Tree 2 textures


Life Drawing

First 2 sets of smaller studies/sketches

For the last week the life drawing session was slightly different, as we drew our model clothed this time. We warmed up by drawing some basic sketches. The 4 initial ones were just continuous line drawings. I wasn’t entirely satisfied with these, as the body appeared too short on the first 2. The other next 2 drawings aren’t defined enough, it’s hard to tell the pose of the model in those.

Eventually the model moved onto longer, roughly 2 minute long poses. In these drawings I started to mark down more definition of her body. My timing was quite bad here and I didn’t manage to finish drawing the whole body on most of these. I think my accuracy was much better at least and the model appeared more defined since I could see in which direction she leaned, and how her torso and legs weren’t floating anymore. She actually seemed to have some mass and depth now too. I could now tell that the model was in a resting position from looking at my drawings.

During this session I had slightly more time and I managed to complete an additional page of studies (5 minute long poses) before moving onto the final drawing. I timed myself better on these, as I managed to mark down majority of the poses. My marking of proportions was quite bad on the third drawing though, as I marked down the head correctly and the upper body; then I forgot to compare my proportions more as I moved further on what resulted in her legs looking too large, and the arms being too long. My following drawing was the strongest; the foreshortening of the legs facing me looked very accurate. This foreshortening was also the reason for which I sacrificed extra time, just to plan out that part, as front poses tend to be fairly tricky and difficult to draw.

In my final drawing I managed to keep the proportions the most accurate, compared to the previous studies this one had the most resemblance to the model and I have even managed to get some rendering in place on this one. I think I described some of the fabric folds/creases well. I can partly tell how some of them fold and how the shirt slightly hangs down from the body around at the back. It is also fairly easy to tell from my drawing, that the model was wearing jeans what I am also really happy about. Although I went so far with this study, I still went ahead to drawing too early, as I have yet again not managed to draw the whole body. 

Sunday 7 December 2014

Week 10 - Stylised Trees Project & Life Drawing



Stylised Trees Project - Development

Firstly, I went on a trip to a local park, to take photographs, to use as reference for developing my initial silhouettes. These included photographs of tree barks and leaves. Apart from this I have also used some of my previously taken photographs, from the trip to the Bradgate park. I have done all of the design work such as: silhouettes, colour studies, shape warping and final concepts in Photoshop CC. 
 
At the start of my design process, I went ahead quite early with a few of my ideas and decided to develop them further, into concepts. The problem was I rushed too much and was unhappy with how these concepts turned out. I asked a couple of my fellow students for a peer assessment of my work so far. Then just as I thought, my ideas and silhouettes were not good enough. At this point I made the decision to go back to gathering new reference, but this time I focused on Bonsai trees, mainly for their stylised appearance and small size.

I surprised myself with new and even more outstanding ideas; which I wouldn’t have thought of before. The stylisation seemed more interesting and the tree silhouettes were much clearer to understand/visualise.  I learned here to pay more attention to what reference I use and also to revisit my mood boards/silhouettes more often; to add more to them, as I found out how greatly my work benefitted from doing so.

Life Drawing

I really looked forward to this week's life drawing. This was our first session working on mid tone paper, meaning that I was able to use dark mediums like willow charcoal, as well as brighter mediums such as white chalk. It was a very useful technique, as the colour of my paper can could be used as the midtone for whatever I was drawing. If I drew a person like I did then, the colour of my paper could have been the same as the model's skin. That way my drawings would already appear more convincing and seem more accurate/realistic. 

As usual I began with a few warm up, gestural drawings. I was not too happy with my results here, partly due to my inexperience with using charcoal, but I continued on. My first 2 drawings were fairly bad and were not accurate enough to me; then on the following 2 I started to get into the rhythm of drawing. The proportions started to be more accurate, the posture I described was cleared to see and my drawings came together more nicely.

After the warm up drawings, it was time to draw larger studies, this time using charcoal and white chalk. The drawing process immediately dragged me in, as I was seriously enjoying the extra freedom of using dark and white mediums. I could confidently place marks, then adjust them by mixing the white and dark marks; pushing certain areas (such as body parts farthest away from me) back with the darkness of the charcoal and bring the brighter areas (such as shoulders, knees or thighs) out by carefully layering marks of white chalk. I was eventually getting impressed with my results as I did not know how effective this style of drawing was. I was fairly new to drawing on midtone paper as well.

This technique of drawing became another area for me to focus on in the future, as the results I produced were incredible to me. Especially when I thought about the time I've spent on them. The first large study took me roughly 10 minutes and was already close to looking like a finished piece. If I attempted to draw it using graphite pencils, I would not get such results in twice the time.

The second study, turned out even better than the first one. In this one I had double the time (20 minutes). An area I wanted to then try, was to add a more complex background. Therefore I went ahead and started marking out the model; at the same time roughly marking out the surroundings too. There were many shadows and dark areas behind the model so I covered this area with some black charcoal, to push the model's shape out more. The angle of her body was tricky to draw, but the use of white chalk has greatly helped me here. I drew the body sections furthest away from me first, then used a white chalk to add on the closer parts (on top of the darker ones). This way I created some basic depth, as the white chalk separated the different body parts from the darker ones well. My final result generally made the model appear to have mass; she fitted in the scene and didn't appear to be floating, what I was really happy about. Next time I will work more on drawing details, as the chalk and charcoals I had were fairly chunky and didn't allow me to draw small details well.