Village House - Blacksmith
During this week I had began
working on my concept, as well as modeling my blacksmith house. When it came to
modeling, I focused mainly on using vertex and polygon selection for shaping my
building. This wasn't the fastest way to model it, but I went with it, as I was
fairly confident in using these tools. It was important for me to finish by the
deadline, so I needed to make the right decisions, to save more time for any necessary
corrections at the end.

The first image of my
model's progress shows an experiment I did by painting over as render of it. I
was interested whether I could add an additional section/room just above the
entry area (where I planned to add stairs). I scrapped this idea, as it
overcomplicated the buildings structure, making it appear too busy and
detailed. I wanted to keep it looking simple and clear to understand.
Following the triangle count
limit was tricky, as I wanted to only model a section of my house. Then texture
it and clone the sections to fill in the empty parts. The problem was that I
had to calculate how many triangles that may require, ahead of making my
building to prevent going over the triangle limit.
Unwrapping was fairly simple due to using tillable textures, although it was fairly problematic when I moved onto the wooden beams and the unique elements. They took me a lot longer than expected. Even making them in low triangle count didn’t help much when it came to unwrapping.
Unwrapping was fairly simple due to using tillable textures, although it was fairly problematic when I moved onto the wooden beams and the unique elements. They took me a lot longer than expected. Even making them in low triangle count didn’t help much when it came to unwrapping.
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Tiled Textures |
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Unique Elements Texture | exture |
Texturing
Project - Plant pot
Eventually I completed the remaining areas of my texture
from last week, such as the leaf and its stem. Since it was already unwrapped,
all I had left to do was to apply my texture and check for any mistakes or
visible seams. The leaves turned out much better than expected, they looked
lively and the texture presented clearly.
The only thing I would have corrected here, was the pot's
texture, as I only painted a simple pattern onto it, whereas I could have done
much more about it. For example, I could have added scratch marks or cracks on
the edges, maybe even areas of scratched off paint to make it look older.
Bradgate
Park Trip

Just like I mentioned in my previous posts, I wanted to
focus more on improving my digital painting skills. So during my visit to this
park, I tried to spend most of my time on looking for interesting spots, which
I photographed and sketched quickly to help myself understand their structure
and arrangement.
Then when I got back, I used my collected reference to paint digital studies.
The first few thumbnails have turned out well in my
opinion. The only problem was that they lacked a lot of depth and that was what
I tried to pay more attention to on the remaining few. The last of the small,
digital studies eventually shown my progress, the depth of field, of the area I
depicted, was much more visible on this one.
Then when I got back, I used my collected reference to paint digital studies.
I have also done a hand drawn study too, but I used
markers for this one, mainly to try out something with a permanent mark.
Later I moved onto painting larger and more detailed
studies. With the first one, I followed a similar idea to the last thumbnail
study, done previously. I began by picking a colour palette for myself to use.
I immediately noticed that my colours were not too similar to the ones on my
reference photographs. This caused this study to partly lack depth, although
that also happened due to me adding too much details in the distant objects,
which should have been blurred/out of focus.
On the following study I decided to colour pick a few
base colours, to help me paint. This way I'll at least understand where I went
wrong with my colour choices. Then I eventually started picking my own colours
for the brighter, as well as darker areas of the study. The key here was to replicate
the colours and detail of the background, and the sky to create a stronger
sense of depth. For the most part, I
felt I did it right, but there were still a few slight problems. The grass area
behind the three large rocks should have had a paler colour, to push it further
back. Then the top of the small hill needed a slightly brighter peak/top, to
make it stand out from its background.
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